“Instrumental synthesized piano pieces, in a classical/neoclassical way, developed without repetitions or sections.”
Plunging into the instrumental deep end: Stewart Keller's SHRIMP GAME: OVERKRILL OST scores a decaying underwater world of horrific sea creatures and Lovecraftian bosses, while Jav Grojas's Harrow Brane conjures neoclassical pieces with synthesized strings in a space uncanny, unsettling atmosphere. Ocean of Planck Foam doubles down with neoclassical-electronica exploring quantum foam uncertainty across two simultaneous conceptual axes. pathetique's Commiserate weaves polyrhythms, ambient noise, and melody into sounds of empathy and a hug during the worst times, and Zakalwe grounds it all with Belfast indie folk, droning open tunings, and harmonic noodlings.
“Instrumental synthesized piano pieces, in a classical/neoclassical way, developed without repetitions or sections.”
“Neoclassical pieces with synthesized strings and pads, in a space uncanny unsettling aymosphere.”
“Instrumental pieces, in a neoclassical electronica mode, about an ocean and, simultaneously, about the quantum uncertainty.”
“SHRIMP GAME: OVERKRILL is an atmospheric third-person looter shooter RPG set in a decaying underwater world replete with horrific sea creatures and Lovecraftian Bosses.”